LibertyCon 29: July 8-10, 2016

LibertyCon 101

So, my name is Derek Spraker and my first convention was ChattaCon VI... I was nine years old, and I didn't miss one for about fifteen years or so. I've been on staff at every LibertyCon, and met my wife at number Four in 1990. She was three when she attended her first convention. At one time I was related to five of the seven LibertyCon board members through blood and/or marriage, and have so many collected Con badges from all over the southeast that I ran out of space for them long ago.

Why do I bring all of this up? It's pretty simple... for as long as I can remember I've been a member of the 'Southern Fandom Family' (Even if it has usually been as "Sandy's Son" or "Brandy's Husband"). The parts of a convention are so familiar that I usually feel like I'm missing something when I'm at home, and when I watch a 'geek show' I can usually put a real life name to each character.

But recently Brandy and I attended a convention where we didn't know anyone whatsoever. We still had a good time, but it was so odd being completely cut off from our 'extended family' that it got us wondering what LibertyCon would be like for any of the new attendees that we've been getting so many of recently. (And especially for those attendees who have never been to a convention before).

For new attendees to LibertyCon, we'd like to say "Welcome aboard!" (Hey, we're at the Choo-Choo after all)

You probably know by now that LibertyCon is a convention that prides itself on great guests, phenomenal panels and a killer ConSuite. We're a convention that is small on purpose (we limit the attendees to 500, though we did let it slip last year for our 25th Anniversary) since we want to give the fans a chance to sit down and chat with the guests. Sure we could try to bring in twice the attendees, but do you think you'd be able to sit on a couch with Terry Brooks talking about law or playing Magic the Gathering with Brandon Sanderson if we did?

If you feel like you don't know anyone, don't worry. Strike up a conversation, attend the panels and hop in with a comment or question. Or if you really want to get to know people quick offer to help out. Believe me, a few hours working in the ConSuite will let you meet up with more people than you'll be able to remember. The conventions aren't the real world... believe me when I say that you've probably never met a more accepting group of people than the members of Southern Fandom.

Liberty can probably be a bit strange to first timers because we tend to be a pretty close knit group. But that's the way it is in the South. The first time you're a new friend, the second a better friend... and before you know it you're a member of the family too. (don't worry though, we won't ask for rides or to help with babysitting. Well, usually not)

For those attendees who are absolute first timers there can be a lot of things thrown around that they don't really understand. It's like a wierd code that gets thrown around between people 'in the know.' But to see if I can help, I'm going to break down the different bits of the convention and see if I can't explain them.

Fans/Attendees:  Pretty self explanatory... they're you. You and the other people at the convention, and pretty much all of the paying Con attendees. (Including the staff, I might add. Every non-Guest pays to get into LibertyCon, including the Chairman. The staff is composed of people who not only paid to get in just like you, but also volunteer their time to run the thing) Btw, if you hear 'Fen' it's just a sort of pluralization of 'Fan'. You're a fan, but the group of you are 'Fen'. By way of comparison, the people who aren't convention goers are 'Mundanes'. And yes, they're usually avoided and slightly ridiculed... sort of like Muggles in Harry Potter.

Pros/Guests:  These are the authors, artists, scientists and etc attending the convention. At LibertyCon we pride ourselves on having accessible guests, and most of them are more than happy to chat with people on a wide range of topics. Want to get into a great discussion about aerospace, NASA, or the potential of warp drive or solar sail propulsion? Look up Les Johnson or Stephanie Osborn (among many others) and just ask. Want to get the skinny on current publishing or on military SF? Toni Weisskopf and John Ringo are probably around and are usually more than happy to chat about the trials and tribulations of the industry. (As a side note, the convention is also a great place for the pros to relax just as much as the fans. You might have a great idea for a book, or even a really great draft of one, but it's usually considered very impolite to try to talk it up to Toni or one of the other editors at the Con. There are proper channels for that, buddy!)


The Parts of the Con

Panels/Programming:  Programming is essentially the section of the con that coordinates Panels & Events. A panel is usually an hour or so long and can be anything from "Military Tech and Science Fiction... Are we Catching Up?" to "Genetic Splicing for Fun and Profit" to "Unicorns... Beautiful and Magical, or Dark Impalers of Doom?!" Each panel will have one or more panelists, and will usually be an open conversation with the audience. In other words go to what you have an interest in and speak up! If you guys in the audience aren't talking it's going to be a pretty boring hour.

You can find a list of panels (as well as author book readings, concerts, and other special events) as well as the panelists involved in the Programming Schedule on the website, smartphone app and the little sheet of printed paper up at the Registration Desk.

LibertyCon runs three 'tracks' of programming at the same time, so while you might not have an interest in what's going on in 'Room A' something down the hall might pique your curiosity a bit more.

Hospitality/ConSuite:  The ConSuite is sort of the convention's free snack bar. Everything is included in the cost of your membership, even the beer. Cokes and beer are freely available anytime the place is open, and you can usually find something good to snack on. Beer does require photo ID, regardless of how long ago high school might have been. And as a warning, I tend to mainline Diet Coke so if you want any you might want to get it quick. ;-)

The ConSuite is a great place to hang out and meet people since pretty much everyone tends to cycle through. (I mean really... it has the food!) They pretty much always need help in there, so it's also a great place to volunteer. (hint, hint..)

Gaming:  Libertycon has two Gaming rooms. The first, Computer Gaming, is just that. We usually have around 10 computers set up for multiplayer LAN fragging. Be warned though, if you're not ready to get headshotted by a nine year old you might want to practice up first.

The second Gaming room is traditional Gaming. You can usually find a wide assortment of games running at any time, such as Steve Jackson Games (Munchkin, Chez Geek, etc), Magic the Gathering, and traditional pen and paper tabletop games. There's also Hearts and Spades galore if you prefer the old standbys. If you feel up to the challenge, there's our annual Spades Tournament... but be warned, it's not that pansy 'partner' Spades. This is Killer Cutthroat... it's not a matter of life and death, it's much more serious than that.

Art Show:  LibertyCon not only has some phenomenal writers, but exceptional artists as well. The Art Show is a great place to wander through to look at (or buy) one of a kind pieces of artwork, jewelry, and all sorts of other items. Over the years we have had originals by Darrell K. Sweet, Vincent di Fate and Don Maitz (just to name a few) available for purchase in our Art Show. And if you're an aspiring artist, come on out and ask one of the professionals "ok, now how did you get that shading to do that?"

The Art Show is also the first step for our Auction and Charity Auction. If you don't want to buy a piece outright, you can bid on it. After a couple of bids the item is put into the voice aucton on Saturday night where you can duke it out with the other attendees to get a good price.

The Charity Auction is just that. Every piece is donated to the convention, and can range from books to artwork to 'Tuckerizations'. (A 'Tuckerization' is our name for when an author agrees to name a character after you in an upcoming book. The character may be major or minor, may live a good life or die a horribly tragic death... it's all up to the author) Be warned though, Tuckerizations are HIGHLY coveted and can go for a lot of money. But you and I know, we would all love to be able to say, "See that book? I'm in it."

Also a note about the Charity Auction. Anything you spend for the charity pieces is tax deductible. So go ahead and get that Tuckerization, and get a tax break next year.

Huckster Room:  The Hucksters are the people at the Convention to sell you things. And what wonderful things they have... as one example from many, Michael Z. Williamson will come loaded down with 'Sharp Pointy Things' in the form of swords, knives, throwing axes, and just about anything else deadly that you can think of. We have new book vendors, collectible book vendors, some of the funniest geek t-shirts you've ever seen, jewelry, costumes and costuming supplies, and too many other things to list.

The Huckster Room is also home to our autograph tables. We tend to have so many authors that it's a bit impractical to have a single autograph session, so instead we have set times that you can meet up and get your library pieces signed. Don't worry, the writers and times are clearly listed in the Programming Schedule. And we also have each author do at least a couple of signings, so if you want to go to that Unicorn panel feel free!