Paul Bielaczyc in his own words: "I have been drawing and whatnot since as long as I can remember. Any spot in my school notebooks that didn't have notes were filled with sketches. I drew mostly from the D&D adventures that my brother ran, as well as the fantasy books I was reading. I did a few pieces based on Terry Brooks' Shannara series, but focusing on being a nerd, I didn't have much time for art in high school.
When I got to college I dual majored in Computer Science and Art History. I minored in Studio Art, and took as many art classes as my schedule allowed. I seemed to be pursuing a career in art or art education, but decided to try graduate school in Computer Science. I graduated in 2004 with a Master's in CS, but again switched paths and returned to my art interests. Mike, my brother, and I co-own Aradani Studios, a costuming and art company that we founded in 2002. We travel mostly in the Southeast United States, to various conventions and Renaissance Festivals, selling our art, and our ears.
I currently call Nashville, TN my home, and don't see that changing for quite some time. This is where my friends, my family, and my career is. When I first posted this bio, I said that, "I still have no idea what I want to do with my life." Well, in those 4 years that I wrote that, I think I have found my calling. At the age of 26, I won the most prestigious fantasy art award there is, the Chesley Award. Mike and I have slowly but steadily grown this business into something that now employees other people! And most importantly, I love what I do, and I truly enjoy being able to talk about my art with people, and have a dialogue with them."
Scheduled Programming Events Featuring Paul Bielaczyc
Name of Event
Cover Art and Illustration for Fiction Books
Mitch Foust will moderate this panel on cover art and illustration for fiction books - the challenges of illustrating the essence of a book.
Paul Bielaczyc hosts CODENAMES for 10 - 20 folks. Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.